PROJECT:
LABWEEK JAM
COURSE:
HUMAN COMPUTER INTERACTION
YEAR:
2025
EXPERIENCE:
UNITY, C#, 3D MODELLING
Connect with Nature - VR Game
about.
Connect with Nature is a VR Experience created during a week long project jam. The aim of the jam was to create a creative, interactive experience using virtual reality as the HCI medium, and all in just 1 week. The aim of the experience was to put the other participants of the jam in a fairytale forest so they can relax and 'touch grass' after spending a week working on their projects. The users were greeted with a sinister twist in the game, just to remind them they're not home safe yet.
challenge.
The primary challenge in this project was to achieve a fully functional, user-tested product in 1 week. Ambitions got the better of me and I decided to use VR as my HCI Medium, even though I have never made a VR game or used a game engine capable of creating VR experiences.
In the beginning: Ideation. The creative sessions to come up with the concept and game loop were full of brain-dumps, post it's and collaboration. The ideas were narrowed down, at each stage making sure that the concept was even viable to make in such a short amount of time.
After finalizing the concept I moved into the game engine. I chose Unity for it's abundant tutorials and forums, as well as there being plenty of ready-made assets that could be used due to the time constraints. At first I put together the map, bringing in many assets together to create a cohesive, fairy-tale world. Tweaking the atmosphere, adding lights, visual effects and landmark objects brought the world to a point where work on the game-loop could begin.
Scripting some of the interactions in the game was challenging, taking up the majority of the week. However, they were completely worth it as they added depth and life to the game. I scripted a collection system, a sound system, but most importantly created an NPC that would teleport to 1 of the 3 pre-set teleport points closest to the player, following the player with it's gaze. Lastly, I added a jump-scare sequence at the end of the game to make it unforgettable.
results.
The finished and tested game was a hit amongst the other students in the LabWeeks Jam. Many of the users' experience ended with screams and jumping up, which is the exact emotions that I was trying to convey in the product.





